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11 A.M.: Difference between revisions
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The song starts straight away with a downtempo drumming beat and a slightly played accordion. Here and there a piano or vibraphone will start playing. As a mid-day/morning melody, throughout the song it is happy, energetic, and relaxed. | [[File:Animal Crossing - 11AM-0|full|left|335 px]]The GCN version of the song is a song meant to represent a settled-down, late morning where people have already been up for several hours. The theme has prominent saxophone toots. | ||
[[File:Animal Crossing City Folk Music 11 AM-0|full|left|335 px]] | |||
In Wild World and City Folk, the song starts straight away with a downtempo drumming beat and a slightly played accordion. Here and there a piano or vibraphone will start playing. As a mid-day/morning melody, throughout the song it is happy, energetic, and relaxed. | |||
[[File:Animal Crossing New Leaf - 11 AM (Extended)-0|full|left|335 px]] | |||
In New Leaf, the song serves the same purpose as in the other 2 games but with a different, piano-driven melody. | |||
{{PrCo}} | {{PrCo}} | ||
[[Category:Hourly theme]] | [[Category:Hourly theme]] | ||
Revision as of 00:37, 27 June 2013
The GCN version of the song is a song meant to represent a settled-down, late morning where people have already been up for several hours. The theme has prominent saxophone toots.
In Wild World and City Folk, the song starts straight away with a downtempo drumming beat and a slightly played accordion. Here and there a piano or vibraphone will start playing. As a mid-day/morning melody, throughout the song it is happy, energetic, and relaxed.
In New Leaf, the song serves the same purpose as in the other 2 games but with a different, piano-driven melody.